End of the Third Year

What a year, isn’t it? At the beginning we were in Gaziantep, working on a culinary center while eating baklava and kebab. And then, we moved to Ankara, again. To work on a living environment as an office. It was scary to work with a group in first, but we were really good. We built up an office which should include an ‘X’ because ‘X’ is cool. We came up with the idea of moving spaces. And then the pandemic started. We thought that we couldn’t work on anymore, but it was wrong. As studio we continued to work on more even. We learn a new program ‘Zoom.’ Each week, we produce a lot of thing to get critic. We learned different ways to visualize our ideas. We explained ourselves from a screen.

As Helix, we turned our project to a communal house to a utopic project. When will I have a chance to work on a utopic project? A utopic project that produced in the days of quarantine. A project that could have been result badly but turned into a successful project.



Detailing of a Project

For Building Technologies and Architecture course, we assigned to produces set of detail drawings of our project. It was really hard assignment, but it was also very productive. We learned a lot of details for a project.

We firstly, draw a generic system detail. Since our buildings are meant to be concrete, we try to show them as concrete in detail, too. We have a spot detail from our elevator system and a wet space and staircase detail. You can see the more details in the poster below.


And the Final Goes toooooooo……

So, the final was arrived. We faced with a lot of obstacles in this year, but we did it. We made a project that can be count as utopic. Let me explain what we did for final as an office this year.


As Helix Design Studio, we worked on the technology and architecture together. According to our observation, with the development of the technology, people started to prefer online lives and they don’t want to waste their time for some needs. They prefer online channels to supply their needs. Helix Design Studio thought that it also affected the idea o architecture, too. People started to stay in private environments and small rooms. We try to idealize a habitation environment which breaks the boundaries of people and makes them go out from their small rooms by using technology. An environment where all spaces can move to homes to increase the socialization of humans.

Since we worked on the technology, we looked to the Archigram to understand design and technology together. You can find the cases we worked on below.

In order to work on socialization, we categorize it to some levels and try to make people socialize step by step. The levels of socialization are units, renewable spaces complementary spaces, and a public area that is related to a larger scale.


You can see the diagram of adaptable, renewable, and complementary spaces with relation to housing blocks. The adaptable spaces are for the first level of socialization. They are plug-in spaces just working on units and their inhabitants. The renewable spaces are social spaces that work for neighbors in the block. Complementary spaces are also social spaces, but they work for all inhabitants in the system. It has two types, fragmentable and unfragmentable. Fragmentable types of complementary spaces supply renewable spaces for users.


So, now let’s move to the units. We thought that, in order to make people socialize, we could minimize the units. We suggested some minimize units with respect to different users. Some of the have large kitchens some of them have extra bedrooms and so on. One of our proposals that can plug into our system is adaptable units. Adaptable units used for the long-term functions and also, they are private ones. They plug in the housing units as a living, kitchen, and open unit. We have renewable spaces that users can call.

We made animations to show the adaptable units. You can see adaptable units both in façade and plan at the same time. We also made an animation that basically shows a year that we assume for adaptable units in the system.

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The 3d animation below shows both renewable and adaptable units and their effects. While adaptable units affect the unit’s interior, renewable spaces affect the life of a cluster and they create a more social environment in a cluster.


Another layer, we worked is the elevator system that carries the renewable spaces and people to units. It works with a small amount of energy thanks to the maglev system that worked with magnets and codding system. We also used “carbon composite” as a material that decreases the weight of it. The material in the cabin is carbon composite to decrease the weight. It works in 3 axes instead of the case. Also, some visuals that related with renewable spaces activity.


Now it’s time to see Game Line. It is basically an access to blocks, but it is more than that. As we said it is a game line that includes many games inside. Also, by connecting the social functions which means complementary spaces in our design, we are connecting the social activities. It was very fun to work on this ‘Game Line.’ You can see the drawings and some visuals below. 

Finally, I will explain the blue line and complementary spaces. Blue line is used for the designing of the landscapes that people can walk and sit on the stairs. Our overall idea tries to solve the problem of socialization so it is independent of the site conditions and can be applied to any sites. In this site, we take references from the valley that is on the site. We have a valley that collects the both social activities and elevator system.

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They are some drawing and other visuals below.

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And at the end we worked on a storyline which explains the life in the system.


A lot thanks to our instructors for this project because they supported us a lot. And thanks to my teammates for this amazing project and for this semester. Go and check their blogs, too.

Alperen Gümüş

Büşra Sontur

Doğa Öykü Önen

6 Painters and 150 Paintings

Hello to everybody! In this post I will show you some fun stuff that I made for an assignment. The name of the course is ARCH432 – Mediascape. In this course we learned to deal with the data and the visualization of the data. And for the final assignment, we were asked to produce a set of data about a topic. For me, it was hard to find a topic that I can produce a data set but at last, I found an interesting topic which is about painters and paintings. So, let me first explain the topic and the process.

I search for the color data of certain painters’ paintings between the year of 1900 to 1950. I limited the date because, I tried to figure out some juxtaposition of the colors in that time. I chose 25 paintings of each painters and that for each painting I produced a color data set. The data set below is showing the 6 painters and the paintings of them.


After producing the color data, I tried to find 10 dominant color of the paintings for each painter. It means I produced another data which I can use. Then, I moved to visualization of the data. I used alluvial diagram to show the complex relation between color and paintings. For each painter I used the same type of diagram. We can call it the third stage of the process.

For last stage, I tried to observe 10 dominant color of the years between 1900 to 1950. Then, again with alluvial diagram, I tried to show those colors relation with painters. You can see the final poster below.


One Step Before Final… Pre-Jury III

Before the final, we had another pre-jury which was again online. For this pre-jury, we tried to improve our diagrams and collages and tried to integrate them with drawings. We were appreciated by the jury for presentation and also collages and other techniques. The main question about the project was “why the spaces literaly coming to us?” that is a question we should work on. Also, we got critique about the drawings of the units.

You can see what HELIX did for this pre-jury below.

Accessibility for Everyone

For the course Arch372 – Building Technologies in Architecture, as group we are assigned to analyze the previous semester project, which is Culinary Center in Gaziantep, in terms of accessibility and Universal Design Criteria. As group of two, Doğa and I worked on the Doğa’s project and re-design some part of it according to assignment.

You can see the presentation below.

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Collages, Moveable Spaces, Game Line… What is happening to project?

In first, after assigning on a project that is related with co-living, I was thinking on a calmer project but now it is evolving to somehow a utopia of 1960s. We are affected from Archigram a lot and then the collages come to us. So, you know we are having fun with our project a lot.

Mavi odaklı kolajKırmızı odaklı kolaj

Also, since we are having fun, we thought the inhabitants could have fun and we designed a game line. It is somehow an evolved version of the road that we discussed in pre-jury and turned to a game line rather than a road. It is a line that work on the different levels. There is another line which is blue line that is organizing the topography.  You can see the relations below.


Online Jury? How?

The second pre-jury has been held because of the conditions Covid-19. It was the first online jury that we take and even though we are working on online for a while, it was still excited. For online jury, the important thing is the presentation techniques and the placement of the products.

We try to simplify the ideas of us with diagrams and a manifesto. We are working on a moveable system that everything comes to housing units with an elevator system and after the critiques we worked on a road system that work separated from elevator system and connect the units. You can see the diagrams and drawings below.

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